Yugioh Card Summoner

CH.510 Duelist Revolution



CH.510 Duelist Revolution

I was working in the Factory, as I do, when I got a notification that someone, other than one of the ‘auto-approved’ people, had come in.

So I quickly checked out the visitor, and after confirming that the System Agent Aulis was here, I saved my work and left the terminal I had been working on.

I walked down the short steps from the control platform and took a seat at the round table near the bottom.

Aulis was already sitting there and he had magiced himself some sort of warm drink. The System Agents really have figured out how the Factory works. Just imagine it and it will come to be. As long as you have the permissions.

I then made myself a cup of tea and also added some snacks. Eating in the Factory doesn’t help at all for living, but since the Factory can perfectly replicate all sensations, they still taste nice.

“... So, what is it? Fissure, I assume?” I asked, since Aulis wasn’t talking.

“As always.” He confirmed. “But there is something else.” He added. “I wanted to personally thank you.”

I didn’t really know what I’d done this time, so I just waited for him to continue.

“I can see you are confused. I’m talking about your work on demon summoning.” Aulis clarified. “It came about during the later years of my lady’s life. She no longer had the persistence to fix that summoning method, and passed away not being able to leave Summoning Magic perfect for those that came after her.”

“Oh. … Yeah, no problem. Honestly speaking, I can’t really blame her. While fixing demon summoning wasn’t a big issue to me, that is because I have access to massive cheats. For any regular person, the number of specific skills they’d need is like … probably six or something. And I’m not even talking about skills that are required for regular summoning magic, but on top of that.”

Because I think, if you wanted to fix demon summoning without Dungeon Founder, Factory, Storage and Pack Opener, you’d need at least Miasma Control and Miasma Vision. Then you’d need to figure out that demons want miasma, work the entire miasma barrier into the summoning circle, and so forth. 

So actually, you technically just need Mana Control, Summoning Magic and Miasma Control. And a stupidly brilliant mind. 

“That may be the case, but I would still like to thank you for taking care of a worry my lady had.” Aulis repeated. “Now, the fissure.”

The fissure info was nothing special. It takes place in the Crystal Empire, so we’ll have to go for a visit again. 

And after we deal with it, I’ll get a new set, . 

So yeah. Standard Monday. … it isn’t actually Monday. It’s Sunday. Why does this kind of thing have to pop up on my day off?

Well, luckily the fissure won’t be popping until next Friday, so I have a week to prepare.


To prep for the fissure, because naturally it had to be at a location where we have to report it to the Empire and we can’t just sneak clear it, I sent Lawrence there with a couple of letters. One was from Prince Elias, whom I asked to write another letter of introduction, and the other was from me just explaining the situation.

While he was doing that, I was putting the finishing touches on the Global Celfon Network. 

And no, I did not misspell cellphone. … well, I kind of did, but it is because of Morphtronic Celfon.

Spoiler

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As you might remember, during the adventuring tournament, I had a prototype phone ready. It couldn’t send texts and it had a very limited range. 

But now, I … okay, my monsters helped a lot, as did Laura and Tahlia, so we. We used the info we got on the guild communicator network spell to develop a new spell that would upkeep the Global Celfon Network. With it, anyone with a phone can call anyone else with a phone. And naturally those phones are made by me, so monopoly for the win.

And yes, I’m still working on making something akin to the Internet. But that is a lot more complicated than the Celfon Network. And the phones that access it also have to be way more advanced.


After I turned the Global Celfon Network on, the first thing I did was call Lawrence. Yes, I gave him a phone, because I knew … well more like assumed, that I’d get the network running while he was away.

So by calling him I was able to test the distance capability of the network, since Lawrence is in another country.

“Hello? Sir Brian, is that you?” I heard Lawrence ask on the phone.

“Yes, it’s me.” I answered him. 

“Are you in the city already? I didn’t expect you for two more days.”

“No. Still on HomeBase and I haven’t moved HomeBase either. I got the GCN running, so I called you.” I told him.

“... Congratulations, sir.” Lawrence said. “Would you like my report or was this just a test call?”

“Both.” I told him. “And since the test is over, report please.”

The report was nothing special. We got the permission to act in the area, and the local guard would make sure no civilians would get in our way, but they would send observers, in case we would do something outside of what I told them I’d do.

It was better than last time, since last time the knights wanted to get involved, but maybe news about the last fissure had spread in the Empire, so we could do it my way.


When the time came, my combat squad took off from HomeBase. 

We met up with Lawrence and the observers. I gave the observers a quick rundown on how things should go, before I brought out a transportable shelter from Storage.

It was one of those ‘better to have and not need, than need and not have’ things. It wasn’t much larger than a shipping container, but with the reinforcements it had, it could stand up to an SS-rank for up to 5 minutes. And that was with the magic defenses down. If the magic defenses were up, it could potentially even kill an SS-rank, because it uses Mirror Force and Magic Cylinder tech, so if some dumb SS-rank just kept using magical attacks, the reflected attacks would eventually take it down.

Spoiler
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And yes, the transportable shelter had a large viewing window, so the observers could observe.

The fissure itself was nothing special. I opened it with Dimensional Fissure, summoned Exodia to repair it, and we dealt with the single SS-rank and the four A-ranks that popped out of the fissure.

These things are really coming nothing special, considering how bad the first one was. I guess that is just because I wasn’t there from the start, but still. These are supposed to be a world ending threat, and they feel like a minor raid from an MMORPG.

With the fight over, I collected most of the materials. I left one of the A-rank corpses for the locals, but took everything else. I just think it is a nice courtesy to leave some of the hunt for the landowner.

Then I picked up the transportable shelter, we got into my B.E.S. of the day and headed home.


And you know what comes next. I got a new set, , so ten packs.

Spoiler

DREV 1

Wattbetta; Scrap Sheen; Dash Warrior; Scrap Rage; Elephun; Bicorn Re'em; Damage Eater; Blind Spot Strike; Delta Flyer

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Okay. Always nice to see the first pack of a new set, since every card is new. 

Wattbetta is weak, but the discard one should turn into the mana drain effect that Clear World has. And mana drain is a good effect. … not saying that Wattbetta is good, but maybe it can have a use.

Scrap Sheen is an okay boost, but sadly it is just ‘for the turn’. If it was a Continuous Spell that required you to destroy one Scrap monster to activate, it would be better. At least in my opinion.

Dash Warrior can get up to 1800 attack when attacking, but that isn’t amazing. It is just okay.

Scrap Rage is a sucky defense boost.

Elephun only recovers stuff to the hand, so it is kind of meh. It really should just special summon to the field, considering the limited targets and the fact that it has to be destroyed by battle.

Bicorn Re'em is pretty bad. I still don’t even really know what milling cards does to regular people. At least I figured out discarding thanks to Clear World. More experiments are needed.

Damage Eater is super situational, but it has its uses.

Blind Spot Strike is the same. Situational, but decent.

And Delta Flyer is a Dragon Tuner with an effect to increase the level of another monster, so yeah, it is good.

Next pack.

Spoiler

DREV 2

Wattcine; Scrap Goblin; Desperate Tag; Genex Worker; Genex Power Planner; Scrap Sheen; Amazoness Trainee; Flamvell Poun; Parallel Selection

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Wattcine is kind of interesting, because it might work with Lightning Magic. And it might even allow someone with Lightning Magic to heal people. So I’ll need to look into that, because if it works, Eline could learn how to heal people.

Scrap Goblin is fine. Not super special, but it is a Scrap Tuner and if I recall correctly, some of the Scrap Synchros require Scrap Tuners.

Desperate Tag is trash.

Genex Worker is useless for me, unless there are Nomi Genex monsters I can’t remember.

Genex Power Planner is just fine. Searchers are always good.

Amazoness Trainee is good.

Flamvell Poun can get a ton of different monsters. Sadly, since he adds to the hand instead of special summoning to the field, he might have that stupid restriction where I can only pick cards I have access to from unlocked sets. 

And Parallel Selection is meh, because I have easier ways of recovering banished spells.

Next pack.

Spoiler

DREV 3

Uni-Horned Familiar; Scrap Sheen; Amazoness Trainee; Wattpheasant; Mine Mole; Naturia Mosquito; Double Cyclone; Naturia Bamboo Shoot; D.D. Unicorn Knight

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Uni-Horned Familiar is trash.

Wattpheasant is okay, but banishing effects are still a bit iffy. Even if it is only a temporary banishing effect.

Mine Mole is a basic Tuner and makes Pack tokens, so it is fine.

Naturia Mosquito is actually quite nice. It cannot be attacked, if you control another Naturia monster, and it reflects all battle damage from Naturia monsters onto your opponent.

Double Cyclone is just bad. I have MST.

Naturia Bamboo Shoot is fine. Sadly I do have to tribute summon it, but preventing all spellcasting is really good.

And D.D. Unicorn Knight would be amazing … were it not for that ‘You cannot Normal Summon or Set the turn you Special Summon this card.’ 

Next pack.

Spoiler

DREV 4

Pestilence; Wattlemur; Uni-Horned Familiar; Dash Warrior; Earthquake Giant; Rhinotaurus; Amazoness Fighting Spirit; Blind Spot Strike; Scrap Beast

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Pestilence, huh. Kind of an overpowered equip, considering that most of the people I run into, that are actually a threat, are either warriors or magicians. I can just shut them down completely with an Equip Spell.

Wattlemur is okay, but I have traps that do the same and they do it better.

Earthquake Giant would be okay if it was a LV.4, but it isn’t. … then again, even if it was a LV.4, I probably wouldn’t use it.

Rhinotaurus has the worst double attack condition. But it has okay stats, so I might give a copy to someone.

Amazoness Fighting Spirit is decent, and I’ll definitely give Christina a copy next time we have tea together.

And Scrap Beast is fine.

Next pack.

Spoiler

DREV 5

Flamvell Archer; Miracle Synchro Fusion; Battle Instinct; Pestilence; Scrap Goblin; Wattcine; Cursed Armaments; Thunder Unicorn; Landoise's Luminous Moss

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Flamvell Archer’s effect is okay. Again, the attack boost is sadly temporary, but attack boosts are generally nice.

Miracle Synchro Fusion. … Yeah. I love this thing. Honestly speaking, I thought this thing was printed way later. Just banish stuff from the GY for a Fusion summon, and the only restriction is that the Fusion has to require a Synchro monster as a material. Sign me up for that.

Battle Instinct is a super meh trap.

Cursed Armaments is fine. Lowering someone’s attack is generally good.

Thunder Unicorn is okay-ish. A bit too restrictive, but it isn’t bad.

And Landoise's Luminous Moss is a nice effect seal for the turn.

Next pack.

Spoiler

DREV 6

Pestilence; Chain Whirlwind; Rhinotaurus; Damage Eater; Mine Mole; Flamvell Archer; Anti-Magic Prism; Flamvell Poun; Delta Flyer

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Chain Whirlwind is too situational and I have mass destruction spells.

And Anti-Magic Prism is actually quite nice and I need to do some experiments with it.

Next pack.

Spoiler

DREV 7

Genex Power Planner; Earthquake Giant; Cursed Armaments; Wattcannon; Flamvell Archer; Scrap Rage; Stronghold Guardian; Fabled Raven; Egotistical Ape

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Wattcannon is meh, because it is ‘once per turn’, but otherwise, … I guess it could do something.

Stronghold Guardian can give a monster a super temporary defense buff. … actually, it probably works for people as well. So an ok emergency defense when I can’t activate anything else.

Fabled Raven is another one of those ‘why is it only until the end phase’ cards. It could be fine, but no. Your boost runs out during the end phase, which makes Fabled Raven way too expensive.

And Egotistical Ape is nice. A Beast Tuner that can manipulate its own level.

Next pack.

Spoiler

DREV 8

Wattbetta; Amazoness Trainee; Bicorn Re'em; A/D Changer; Stronghold Guardian; Light of Destruction; Wattcannon; Summoning Curse; Landoise's Luminous Moss

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A/D Changer is another attack position changer, at they still suck.

Light of Destruction, the card, not the set, is situational, and I still don’t know what milling does!

And Summoning Curse … is way too situational and no one summons more than me.

Next pack.

Spoiler

DREV 9

Damage Eater; Queen's Pawn; Dash Warrior; Scrap Rage; Amazoness Fighting Spirit; Summoning Curse; Elephun; Wattchimera; Horn of the Phantom Beast

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Queen's Pawn is unnecessary.

Horn of the Phantom Beast is a nice attack boost and makes Pack tokens.

And Wattchimera can attack directly, but sadly it's stats aren’t that high.

Next, and last, pack.

Spoiler

DREV 10

Stronghold Guardian; Amazoness Trainee; Wattbetta; Wattpheasant; Scrap Sheen; Summoning Curse; Genex Worker; Miracle Synchro Fusion; Egotistical Ape

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Sadly the last pack had nothing new. 

Still, out of the ten packs, I got three ultra rares and one secret rare. That is amazing.

And while no single card was super overpowered, Wattcine might legitimately change Lightning Magic, because as far as I know, there is no Lightning based healing magic.


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