CH.456 Crimson Crisis
CH.456 Crimson Crisis
With another day coming, so came some news from the Goddess. Well, Aulis in this case, but anyway. It was just standard fissure news, along with a thanks for a job well done at the Seaside Paradise dungeon.
It was pretty standard for us by now, especially for the fissures that take part away from any cities or towns like this one, so we made a quick battle plan, and headed out to confront the fissure.
The only special part was Paulina. She was coming with us, as she has reached level 99, so she wanted to try and get her Limit Break skill.
Since her evolution into a Nature Sorceress in , Paulina has learned both Nature Magic and Sorcerer’s Determination. Nature Magic came mostly from the nature spirits, while Lua was able to help her with Sorcerer’s Determination. Her Monarch of Magic is basically just an evolved form of Sorcerer’s Determination, so it was the closest skill we had to it.
Also, Paulina was able to make a contract with one of the lesser nature spirits. It was nothing special, and nothing near what you could do with a blessing from a greater or superior spirit, but Paulina was still happy with what she has.
And because of her contract, Paulina now had a small flower growing out of her head. It looked like a hair accessory, but it did actually grow from Paulina’s head, and it held the body of the lesser spirit.
But enough about that, we have a fissure to deal with.
The fissure took us to the northern part of Narra Kingdom. The area was quite far away from any civilization, as I said earlier, and the only special thing about it was the decently sized lake that was in the area.
We quickly checked over the area, just in case there was something not on the maps in the area, but we didn’t find anything too interesting. There were a few monster dwellings, or places monsters had made their homes, but since they are in the middle of nowhere, we didn’t go out of our way to destroy them.
I then dove into the lake just to confirm there were no random dungeons at the bottom of the lake, but I didn’t find anything, so I think we are good. Did find a C-rank shark monster though, but I killed it.
I then regrouped with everyone, we went over our battle plan again and we were ready to start.
Sadly, the pre-sign of the fissure hadn’t appeared yet, but since it will be in this general area, and there is no dungeon in the way, I’ll just activate Dimensional Fissure and pop open the weak spot. Had a pre-sign appeared, I’d have used Errelitea to cut it open.
I then called out Exodia to repair everything and just sat back and watched. After all, my job was just defending Exodia.
That was until we realized that this fissure wasn’t quite like the ones we’ve faced before. Because instead of one SS-rank monster coming out of the fissure, multiple S-rank monsters popped out instead. With some A-ranks to boot.
There were three S-rank monsters. A lesser fenrir, a false dragon and a lesser leviathan.
I think you all know what a lesser fenrir is. It is an S-rank wolf monster, and just not quite as large or dangerous as a real fenrir.
A false dragon is just that, a false dragon. It looks like a dragon, but it can’t use Draconic Magic and it has a monster core, like any other monster.
And a lesser leviathan is a big water monster, arguably one too large for the lake it headed for. It looks like the mosasaurus from the Jurassic World movies.
But as I said earlier, it wasn’t just the S-ranks. There were also four A-ranks that appeared. We’ll really have our hands full, because our battle plan was for one super powered beast.
Alice and Lua reacted to the changing situation quickly, summoning out some monsters. Alice summoned her Red-Eyes Black Dragon, while Lua called out her Vampire Voivode.
I then quickly began to organize the raid.
“Paulina!” I called out. “Take down the lesser fenrir! Cailie, assist her!” I then moved to Alice and Lua, but instead of yelling, I used our System link to communicate with them. Cailie would also hear it, so she can inform Paulina.
(Alice, Lua. Take care of the false dragon and then move onto the A-ranks. I’ll summon a monster to play with the lesser leviathan.) I told them.
I then quickly called out Elemental Hero Neos and Neo-Spacian Aqua Dolphin, before fusing them together to form Elemental HERO Aqua Neos. I also equipped both Instant Neo Space and Neos Force to Aqua Neos, both to make sure it can stay for a sufficient time and to boost its attack a bit.
With Aqua Neos now taking care of the leviathan, or at least keeping it busy, I could focus back on protecting Exodia from the A-rank monsters.
And for that, I did what I do best. I called for more help. This time with Summoning Magic, calling for my ice dragon, Himeśaila.
The ice dragon was happy to be called into action, and she went to work on the A-rank monsters. All she really needed to do was keep them busy until Alice and Lua take care of the false dragon anyway.
So while the multiple fights were going on, I just focused on protecting Exodia. Honestly speaking, it was easier than it was with that eight headed hydra, because I could stop all incoming attacks with barriers made with Space Magic.
Things got a bit more interesting when one of the A-ranks, a greater wyvern to be specific, made it past Himeśaila, so I had to engage it. But by abusing my set cards and my Dark Chain skill to bind up the wyvern, and then bringing out Errelitea to sever the head of the wyvern, I managed it without any real problem.
Soon enough Alice and Lua were done with the false dragon, so they moved onto mopping the A-ranks with Himeśaila. Alice had upgraded her Red-Eyes into Red-Eyes Darkness Dragon, while Lua went ahead and XYZs summoned The Zombie Vampire.
After they cleared the A-ranks, they moved onto the lesser leviathan, so I ordered Aqua Neos to knock it out of the water, before a combined attack from Darkness Dragon, Zombie Vampire, Alice and Lua annihilated the beast.
We then watched over the fissure as Exodia closed it, while also keeping an eye on the Paulina and Cailie vs. lesser fenrir fight.
The fight was quite challenging for them, as the Life Equalizer and burn strategy didn’t work on the lesser fenrir. It doesn’t have quite enough HP for it.
So instead, they were doing it the regular way. Shear force.
Cailie had summoned out her two Aromaseraphy synchroes to help them with it, while Paulina had summoned Neo Aqua Madoor to be her defense, while Gemini Elf helped with the offensive power.
It took them a while to beat down the S-rank wolf, which really just proves that I need to hand out more powerful monsters to people like Paulina. Her biggest offensive power being Gemini Elf just really won’t cut it against fissures.
With the fissure cleared, we confirmed the damage to the area, and there was some, but it wasn’t the worst environmental destruction we’d ever done. But still, we do take care of the environment, so between summoning Nature spirits, Nature Magic from both Cailie and Paulina, and a Rain of Mercy, we fixed most of the damage.
The rest can heal naturally.
Also, since this was a fissure, it means a new set for me. . And a new set means a quick pack opening.
… Well, first we gotta get back to HomeBase.
And because I know you want to know, yes, Paulina got Limit Break. Apparently just an S-rank monster is enough for that. And she didn’t even solo the monster, as she got support from Cailie. It probably counts because neither of them had Limit Break yet. I think if one of them already had the skill, it may not have counted.
Now on HomeBase, let’s get onto the main event. Crimson Crisis. 10 packs. Starts … Now!
Six Scrolls of the Samurai is unnecessary. I have unlimited searching and summoning, so I don’t need a card that special summons something from the deck.
Cross-Sword Beetle is a fun card for Solidarity Insect deck, and it is just … it is decent and I may use it if I use Insects at some point.
Nightmare Archfiends is not good. Why give your opponent decently powerful tokens?
Flip Flop Frog is fine. I probably won’t use it, but it isn’t terrible.
Verdant Sanctuary is another Field Spell I can set up in the Factory, so that is nice.
Ebon Arrow seems useful at first, but there are cards that do way more fof way less, so why would you use it?
Assault Mode Activate is nice to have, for when I actually get some Assault Mode monsters.
Hydra Viper is trash. Sure it can attack 3 times per turn, but you have to tribute a monster for each attack.
And Hyper Synchron is situational as anything. The 800 boost in attack is nice. It being a LV.4 tuner is nice. But why does it banish the summoned monster during the end phase? Is an 800 attack boost that game breaking?
Didn’t think so. But that effect only applies to dragons, so for anything else, it is a serviceable LV.4 tuner.
Next pack.
Morphtronic Mix-up is another card that just doesn’t do enough. It isn’t bad, but other cards do more for less setup, so I won’t use it.
Assault Revival is fine, because Assault Mode monsters normally cannot be resurrected from the GY, but with Assault Revival they can.
Night Wing Sorceress looks pretty and she is a Wind Spellcaster, so maybe I’ll use her as an instructor for Wind Magic, as well as the Winged Flight skill. Her effect is fine, but largely unnecessary.
Assault Overload is trash in 99% of situations, but I suppose if one of my Assault Mode monsters would die anyway, may as well tribute it for some nice burn damage.
Dark Tinker is a tuner, so that is nice, but its effect is useless.
Blackwing - Sirocco the Dawn is my first Blackwing, so that is nice. It also has decent attack, and the effect isn’t terrible. So yeah, not bad.
Fake Explosion is pretty bad, but I guess it can get me copies of Summon Reactor, so it isn’t useless.
Synchro Change sucks. Nothing more to it. Sure you could use it to cheat out some more difficult to summon Synchro monsters, but having their effects negated just makes it not worth it.
And Lifeforce Harmonizer is perfectly fine. Nothing special, but I wouldn’t call it bad. It also is an ultra rare, so that is nice.
Next pack.
Desert Protector is an interesting Insect. Effects are fine, just a shame it is a bit weak without the defense buffs it gets.
Spell Reactor RE is something I really need to test out. If it can counter spells, like it should be able to, it might be amazing.
Assault Mercenary is fine, but not super special.
Blackwing - Bora the Spear is of course fantastic. One of the best Blackwings.
Super Solar Nutrient is another one of those cards that I just really don’t need.
And Arcane Barrier sounds way stronger than it actually is. Maybe if it actually had anything to do with protection, I could use it to reinforce HomeBase’s barriers, but it doesn’t so I can’t.
Next pack.
Submarine Frog is fine, especially under the Wetlands Field Spell.
Vengeful Servant is very much situational, but being situational doesn’t make it bad. I might be able to use it at some point.
Seed Cannon is fine. Decent burn damage with not too difficult setup. I might give a copy to Cailie.
Twin-Sword Marauder is actually really nice. Double attacking is good, piercing is good. Nothing wrong with it, except maybe the attack stat.
And then we have the two big boys. Flying Fortress SKY FIRE is perfectly fine, but I can’t actually summon it and the same goes for Doomkaiser Dragon/Assault Mode. Definitely nice to have both, I just need the materials needed for the summons.
Next pack.
Psychic Sword is a decent equip when fighting super powerful monsters. Fissures, I’m looking at you.
Morphtronic Map is another Field Spell. Sadly it kind of sucks. The attack boost is nice, but setting it up takes too long, and the Field Spell doesn’t have protection, so it is kind of worthless.
Mysterious Triangle is okay-ish. Like destroying a monster and special summoning one from the deck are both nice effects, just a shame it destroys the monster during the end phase.
And Alien Overlord is perfectly fine. Maybe a bit too monstrous looking, but otherwise, it is good.
Next pack.
Ivy Shackles is interesting and I might give a copy to Cailie. She has kind of a Plant theme going on.
Dupe Frog is good. Attack redirection is always nice.
Trap Reactor Y FI is needed for SKY FIRE, so it is good to have. Sadly I don’t think it is anywhere as good as Spell Reactor.
Assault Teleport is not worth using.
Morphtronic Forcefield is actually kind of nice, if I happen to be running Morphtronics.
And Star Blast is largely unnecessary.
Next pack.
Trojan Gladiator Beast is … I guess I could use it for Pack tokens, but just no. Not worth it.
Telekinetic Power Well is kind of like Soul Charge. … except a ton more limited and so on. But it isn’t bad.
Descending Lost Star is just a worse Call of the Haunted. I guess it isn’t a Continuous Trap, so that could be seen as an advantage, but doesn’t matter, it sucks.
Morphtronic Boarden is cool, because it is a plane, but that doesn’t make it good.
Alien Kid is okay. It places down A-Counters. And it is a super rare.
And last, B.E.S. Big Core MK-2. Already had like … too many copies of it because of Boss Rush. But didn’t have one from this set yet, so it is nice to get.
Next pack.
Assault Slash is a situational Raigeki, so yeah, it is fine.
And Planet Pollutant Virus is also fine. Not super amazing, but fine.
Next pack.
Half or Nothing isn’t bad. It is actually kind of good. Situational, but good.
Summon Reactor SK is the last part of SKY FIRE, so it is nice to get.
And Psychic Tuning is another Call of the Haunted like card. But at least it makes the resurrected Psychic monster be treated as a tuner, so that is cool. Still not super necessary.
Last pack.
And the last pack has all of one new card. Raptor Wing Strike. And I already spoke about searchers. I don’t need them.
Still, a good opening as a whole. One super rare, one ultra rare and one ultimate rare. Can’t complain. Just a shame I didn’t get a single Synchro monster and the one Assault Mode I got was for a monster I don’t have the Synchro version of.