Status Window
Status Window
Hello guys!
Here is the chapter that will include Bart's status window for chapters 45+.
Every time a major change will happen, this post will be updated with markings like {CHAPTER XXX} to help you navigate through it.
Without further ado, let's go!
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
{CHAPTER 45}
STATUS WINDOW:
{-----}
HP: 9312/9312
Mana: 2423/2423
Level: 25
Experience: 31/4000
Free stat points: 531
*********
Strenght: 200
Agility: 200
Inteligence: 200
Wisdom: 200
Constitution: 200
Resistance: 200
Charisma: 200
*********
Energetical Affinity: 5
Marital affinity: 5
Mana affinity: 5
*********
ABILITIES
Poor charm - 3 level (2 grade)
Heal - 1 level
Bad Smithing - 3 level (3 grade - overburn)
Cooking - 1 level
Running - 10 level (Overburned - efficient running LVL 10)
Nightvision - 1 level
External circulation - 1 level
*********
PATHS
Warrior monk (Low class)
Dragon Warrior (middle class)
Sword dancer (Middle class)
Fencer (Low class)
Executioner (High Class)(Second stage)(overburn to the ninth stage)
Vampire(High Class)
*********
Tittles:
Conqueror of the Forbidden Forrest (+5 all attributes)
Universal Cultivator (all effects of actions or defences are improved by 10%)
Vampire (not checked)
Efficient fighter (not checked)
Efficient cultivator (not checked)
*********
System mechanics:
Sorting
Analyzing
Universal Checker
{-----}
*
*
*
*
*
**
*
*
*
*
STATUS WINDOW:
{-----}
HP: 9312/9312
Mana: 1749/2423
Level: 29
Experience: 1229/6000
Free stat points: 574
*********
Strenght: 200
Agility: 200
Inteligence: 200
Wisdom: 200
Constitution: 200
Resistance: 200
Charisma: 200
*********
Energetical Affinity: 5
Marital affinity: 5
Mana affinity: 5
*********
ABILITIES
Poor charm - 4 level (2 grade)
Ability to use both words, gestures and mimic to influence others.
Heal - 1 level
Ability to improve the self-healing capability of the target
Bad Smithing - 3 level (2 grade)
Ability to craft bad quality metal tools and weapons.
Cooking - 1 level
Ability allowing one to prepare meals with better efficiency. Unlocks small bonus effects to the status of those who consume food prepared by the host
Running - 10 level
Skill allowing the host to improve the efficiency of his running. At current level, the host can skim through various terrain as if everything was a solid ground for him, with his running speed twice as fast as usually.
Nightvision - 1 level
Ability to see through the darkness of night. The host can make out the outlines of objects even without any light.
Inner circulation - 7 level
"Inner circulation - ability refers to the host's efficiency in circulating his energy through established and self-created paths inside his own body. Every level and stage of this ability improves the maximum flow speed, flow capacity, power output and complexity of the marks."
External circulation - 9 level
"External circulation - ability refers to the host's efficiency in circulating his energy through marks in his immediate surroundings. Every level and stage of this ability improves the range, flow and power output of marks."
Dual circulation - 6 level
"Dual circulation" - ability refers to the host's efficiency in connecting the specifics of both his inter and external circulation. Every level and stage of this ability improves the complexity of the possible marks and efficiency of intervening both kinds of circulation."
Inner energy manipulation - 2 level
"Inner energy manipulation - ability refers to the host's efficiency in managing his inner energy flow and energy output to the marks and paths."
*********
PATHS
Warrior monk (Low class)
Path allowing one to use his fist while fighting as efficiently as weapons
Dragon Warrior (middle class)
Path allowing one to train as a warrior, using the energy of ancient dragons within his bloodline to his opponent's dismay
Sword dancer (Middle class)
Path allowing the host to fight with his sword as if he was dancing with it. Augments one speed and fluency of the movements.
Fencer (Low class)
Path allowing one to train in classing fencing techniques, aiming to connect one's singular hits into a array of deadly slashes.
Executioner (High Class)(Second stage)
"Executioner path - Ancient fighting style suited for Vernerian Emperor guards. Focuses on swift movements bringing quick and efficient death to the enemies. The core of this style lays in swift sure kill strikes, designed to bring the most harm in every move. Created by Markial Nafserto by observing seven thousand executions during the Vernerian Uprising.
The first stage: Improves the efficiency of the host's attacks.
The second stage: Gives access to 'Fatal strike' allowing one to one-hit opponents with vitality weaker than a third of the host's agility and strength combined.
The third stage: Unlocks 'devious sidestep' skill, used to sneak attacks while dodging.
The fourth stage(locked): Unlocks passive ability 'Grand Festival' that augments every next attack of the host by 10%, all the way doubling one's output. Triggers automatically during the fight."
Vampire(High Class)
Path augmenting one's ability to drain blood, energy and life of his opponents.
*********
Tittles:
Conqueror of the Forbidden Forrest (+5 all attributes)
Universal Cultivator (all effects of actions or defences are improved by 10%)
Vampire (not checked)
Efficient fighter (not checked)
Efficient cultivator (not checked)
*********
System mechanics:
Sorting
Analyzing
Universal Checker
{-----}
"Windslord +3 - ranger sword of bastard type"
"Requirement to use: twenty-five strength, fifteen agility."
"The best masterpiece made by Bart's hand up to this date. It is designed to create trouble for enemies! With added some loving touches, it's performance is even greater!"
"Name bonus: After every attack, sends a wind wave delivering a smash with an equivalent of half of the wielder's strength to the target."
"Adds Sixty-five strength, agility and mana to its rightful wielder!"
"Noob Smasher +1 - enhanced shortsword"
"Requirement to use: moral level of cultivation."
"Lowgrade shortsword filled with flaws and weak spots. Can be used to create marks and transmit energy through it"
"Name bonus: Attacking opponents weaker than host deals additional blunt damage"
"Ads fifteen strength and forty agility to the user!"
**
**
**
**
**
**
**
**
STATUS WINDOW:
{-----}
HP: 6756/9312
Mana: 1923/2423
Level: 35
Experience: 1221/12k/15k -> 6234/30k
Free stat points: 3195
*********
Strenght: 200
Agility: 200
Inteligence: 200
Wisdom: 200
Constitution: 200
Resistance: 200
Charisma: 200
*********
Energetical Affinity: 5
Marital affinity: 5
Mana affinity: 5
*********
ABILITIES
Poor charm - 4 level (2 grade)
Ability to use both words, gestures and mimic to influence others.
Heal - 1 level
Ability to improve the self-healing capability of the target
Bad Smithing - 3 level (2 grade)
Ability to craft bad quality metal tools and weapons.
Cooking - 1 level
Ability allowing one to prepare meals with better efficiency. Unlocks small bonus effects to the status of those who consume food prepared by the host
Running - 10 level
Skill allowing the host to improve the efficiency of his running. At the current level, the host can skim through various terrain as if everything was a solid ground for him, with his running speed twice as fast as usually.
Poor nightvision - 10 level
Ability to see through the darkness of night. The host can make out the outlines of objects even without any light.
Inner circulation - 7 level
"Inner circulation - ability refers to the host's efficiency in circulating his energy through established and self-created paths inside his own body. Every level and stage of this ability improves the maximum flow speed, flow capacity, power output and complexity of the marks."
External circulation - 9 level
"External circulation - ability refers to the host's efficiency in circulating his energy through marks in his immediate surroundings. Every level and stage of this ability improves the range, flow and power output of marks."
Dual circulation - 6 level
"Dual circulation" - ability refers to the host's efficiency in connecting the specifics of both his inter and external circulation. Every level and stage of this ability improves the complexity of the possible marks and efficiency of intervening both kinds of circulation."
Inner energy manipulation - 2 level
"Inner energy manipulation - ability refers to the host's efficiency in managing his inner energy flow and energy output to the marks and paths."
*********
PATHS
Warrior monk (Low class)
Path allowing one to use his fist while fighting as efficiently as weapons
Dragon Warrior (middle class)
Path allowing one to train as a warrior, using the energy of ancient dragons within his bloodline to his opponent's dismay
Sword dancer (Middle class)
Path allowing the host to fight with his sword as if he was dancing with it. Augments one speed and fluency of the movements.
Fencer (Low class)
Path allowing one to train in classing fencing techniques, aiming to connect one's singular hits into an array of deadly slashes.
Executioner (High Class)(Second stage)
"Executioner path - Ancient fighting style suited for Vernerian Emperor guards. Focuses on swift movements bringing quick and efficient death to the enemies. The core of this style lays in swift sure kill strikes, designed to bring the most harm in every move. Created by Markial Nafserto by observing seven thousand executions during the Vernerian Uprising.
The first stage: Improves the efficiency of the host's attacks.
The second stage: Gives access to 'Fatal strike' allowing one to one-hit opponents with vitality weaker than a third of the host's agility and strength combined.
The third stage: Unlocks 'devious sidestep' skill, used to sneak attacks while dodging.
The fourth stage: Unlocks passive ability 'Grand Festival' that augments every next attack of the host by 10%, all the way doubling one's output. Triggers automatically during the fight.
The fifth stage: Unlocks active ability 'Predator's mindset'. By muting all the unnecessary thoughts and hesitations, the host is able to fully focus on bringing the fight to an end. Activates in times of great need or after fully warming up the 'Grand Festival' passive ability. Activating this ability bring host fighting abilities to their absolute peak in current host state"
The sixth stage (locked): First acknowledgement of the Emperor. Unlocks a set of "Imperial Guard" moves, learned by every rookie guard to the maximum before advancing further.
Vampire(High Class)
Path augmenting one's ability to drain blood, energy and life of his opponents.
*********
Tittles:
Conqueror of the Forbidden Forrest (+5 all attributes)
Universal Cultivator (all effects of actions or defences are improved by 10%)
Vampire (not checked)
Efficient fighter (not checked)
Efficient cultivator (not checked)
Underdog
*********
System mechanics:
Sorting
Analyzing
Universal Checker
{-----}