5 – Kyle Side Story Part 2 (Fallout)
5 – Kyle Side Story Part 2 (Fallout)
["Be careful of who you trust, the 𝙙𝙚𝙫𝙞𝙡 was once an 𝙖𝙣𝙜𝙚𝙡."]
[A/N: Feel free to give suggestions of perks, traits, Cafe Games, characters(as in DC and Marvel characters who I would probably not know about), Cafe items I could sell, and more.
Current Votes in order(From both Webnovel and Scribblehub): Ark Survival Evolved(33), Dishonored(29), Dead by Daylight(23), For Honor(22), Bioshock(20), Stardew Valley(19), Metro(12), Mount & Blade(10), State of Decay(8), Far Cry(7), votes will continue until all gifted games are released/created, vote in chapter 3]
Much time passed for me, as I visited Shady Sands many days ago, met the inhabitants, and learned more about the world and its situation after the Great War.
People who are apparently not people but more like Zombies commonly referred to as Ghouls, giant lizards covered in thick hide and possessing great strength and incredibly sharp claws that are called Deathclaws, people who call themselves the brotherhood somewhere south-west of Shadysands that wear large suits of armor called 'Power Armor,' and wield advance weaponry that can vaporize or turn someone into goo, Raiders, people who kill, slave, ra** everyone they see and occasionally harass and steal from those living in Shady Sands, the fact that those in Shady Sands, the Raiders known as the Khans, and some other groups came from Vault 15, the place he needed to go.
But he didn't leave straight away, Kyle ended up staying in town for a bit and helped clear a cave of Radscorpians, essentially much larger and more dangerous scorpions that were mutated by the radiation, and brought back most of their stingers so that the town's doc could try to make antidotes, which he was successful in and gifted a few to Kyle when he left for Vault 15 as well as some Caps from clearing out all the radscorpions which he used to purchase what little water and bullets he could.
It should probably be mentioned that he died again when he first tried clearing the Radscorpian cave but managed to do it the second time, earning him two levels, since he was nearly level two from killing most of the Giant Rats in Vault 13's cave.
He got 16 Skill Points per level and even had a list of perks he could choose from when he hit level two!
When he hit level 2, he got the option to select his first perk.
His current perk options after he put in his first 16 skill points all into small guns, raising it from 15 to 31.
[Lady Killer (Level 2, Charisma 5+) - +10% damage to the opposite sex and unique dialogue options with certain characters, {Recommended for only Adult Players}]
[Confirmed Bachelor (Level 2, Charisma 5+) - +10% damage to the same sex and unique dialogue options with certain characters. {Recommended for only Adult Players}]
[Intense Training (Level 2) - You can put a single point into any of your SPECIAL attributes]
[Rapid Reload (Level 2, Agility 5+, Small Guns 30+, Big Guns 30+, or Energy Weapons 30+) - All of your weapon reloads are 25% faster than normal]
[Retention (Level 2, Intelligence 5+) - Retain the information obtained through reading magazines for 3 more hours]
[Swift Learner (Level 2, Intelligence 4+) - You gain an additional 10% whenever experience points are earned]
[Gun Nut (Level 2, Intelligence 4+, Agility 4+) - +5 to Small Guns and Repair]
[Thief (Level 2, Perception 4+, Agility 4+) - +5 to Lockpicking and Stealth]
[Little Leaguer (Level 2, Strength 4+) - +5 to Melee Weapons and Explosives]
[Doctor's Child (Level 2, Intelligence 4+) - +5 to First Aid and Surgery]
[Barbarian (Level 2, Strength 6+) - +5 to Unarmed and Melee Weaponry]
[Survivalist (Level 2, Perception 5+, Endurance 5+) - +5 to Foraging, Butchering, and Trapping]
[Clean Body (Level 2) - Your body will now always be clean! Your sweat has become odorless and your body is no longer dirtied by dirt, mud, blood, or grime, providing a much more comfortable time in the wastes!]
He could only choose one, and after much thought, he ended up choosing Rapid Reload, its use in combat and in dangerous situations was too important to ignore, even if the modern part of him really wanted to choose the Clean Body perk, but he had to be realistic, all it would take is a single mistake for him to die in this world, and if he made any mistakes in the real world, he would stay permanently dead, or at least he thinks so.
Although...due to how real this world actually feels and is, he has started having doubts about the reality of the real world outside of the game, outside of 'Fallout.'
Is any of it actually real?
Is it all just another game? One that we're not aware of?
If we died in the real world would we just wake up in another? Is the real world some kind of test or simulation? Is that why they condemn suicide and that those that do it won't go to heaven? Because it would mean failing to see the test through?
Shaking his head, he put the 16 points he got from leveling to three all into first aid, raising it from 15 to 31.
---
Soon arriving at the entrance to Vault 15 based on the map and descriptions by those at Shady Sands, Kyle found himself before yet another cave, that was more than likely housing more Giant rats, radscorpions, Mole Rats, and any number of other mutated animals or insects.
Not only did Kyle purchase a bit more ammo from Shady Sands from whatever they could spare, but also some leather which he's used to make a simple leather harness and puldrons for his vault jumpsuit, giving it a bit more protection and the ability to change his pistol's magazines at a much faster pace now that he's got some strapped onto his waist instead of sitting in his rucksack or jump suit's pockets.
So, with his trusty 10mm Pistol in one hand and his combat knife in another, he slowly crept through the cave with his pipboy flashlight on so that he could see.
It was quiet, too quiet for his liking.
Yet no matter how far he walked, he didn't encounter anything, and eventually, he reached the vault door.
Stepping up to the console just beside the door, he sheathed his knife, and lifting his right arm up with the gun in hand, he used his empty hand to pull a plug from his pipboy which he plugged into the console, on the pipboy he activated the manual override for the vault's door, opening it and unsealing it once again.
Sirens blared and yellow lights flashed above as the sound of horrible screeching metal entered his ears causing him to wince.
[A/N: Seriously, those that have played Fallout 3 and left Vault 101 with their headphones at full volume can understand this, but picture it a good 5x louder]
Once the door was out of the way and no creatures that were hiding in the cave were drawn to the sound, he stepped in.
About 30 minutes later, Kyle could be seen angrily leaving the vault.
"Why the fuck does the elevator not work and the damn vault has no stairs?!" Kyle angrily shouted once he stepped outside the vault and back into the cave.
He found that the only way further down into the vault, was down a long elevator shaft, and he didn't have anything to climb down with, he had no confidence in being able to free climb down the shaft without falling to his death and having to start on his fourth life.
[A/N: First death = Giant Rats on leaving the vault, Second Death = RadScorpians]
So, he needed something durable enough that he could propel or climb down, something like rope or twine, which...he, unfortunately, could have purchased back at Shady Sands, but ignored for the ammo and leather that would provide protection.
And while he would normally just try to make rope or twine with the plants around, there were too few, to begin with, and even then, he don't think there would be enough for him to make a long enough rope or twine.
So, he had but one option, go back to shady sands and get some damn rope, at least enough rope to hopefully reach the bottom floor of the vault.
On his way back to Shady Sands, he noticed that the number of animal encounters he's had was increasing.
When he was just starting out, he didn't see even a single animal or creature besides the Giant Rats in the cave before reaching Shady Sands. Even then, he only encountered animals and creatures every couple of days, but now? He's running into them every day, and he feels he'll soon have to start avoiding them to preserve ammo.
Due to the creatures, he also hit level 4 and put 10 of his points into Butchering, and the rest into Small Guns, raising it to 37, and Butchering into 10.
Small Guns was obvious, while Butchering would hopefully help him in butchering creatures much easier, cleaner, and faster.
Now that time has passed, he can say for sure, that tagging Foraging was almost a complete waste, seeing as so far, it only helped in identifying plants, and the only ones it identified so far were the really common plants that he learned about from talking to the people at shady sands.
As for his new perk, he chose a perk called Educated, which would grant him an additional two skill points every time he levels, and in the description, it was even suggested to take on this perk as early as possible.
So, instead of 16 Skill points per level, he would now earn 18, not that noticeable of a difference, but it would certainly show in the future.
The question is, how exactly would that future look? Kyle couldn't guess, this world was too strange compared to the modern world outside of here.