Adam Sheet [1036]
Adam Sheet [1036]
Name: Adam
Race: Half Elf
Level: 8
XP: 25 500
STR: 20 (+5)[+8]
DEX: 12 (+1)
CON: 18 (+4[+7]
INT: 16 (+3)[+6]
WIS: 12 (+1)[+4]
CHA: 16 (+3)[+6]
SKILLS: Athletics, Perception, Arcane Lore, Investigation, Persuasion, Intimidation
TOOLS: Smithing, Alchemy, Enchanting
LANGUAGES: Aldish, Elvish, Dwarven, Drakken, Iyrspeech
WEAPONS: Simple, Martial
ARMOUR: Light, Medium, Heavy
INVENTORY:
Puthral plate, Hope, dwarven warhammer, Strong Shield, (2) handaxe, dagger, wizard’s die (spell focus), spellbook, obsidian holy symbol of Baktu, Fine Battleaxe
Blanket, backpack, bedroll, mess kit, waterskin, (50’) hemp rope, thick clothes, (2) clothes, (2) pouch, soap, brush, teethleaf, journal, quill, ink,
Steel Tag: 6
CURRENCY
PP: 1
GP: 100
SP: 10
CP: 10
Obsidian (20), Tiger Eye (10), Amber (5), Diamond (5)
FEATURES: Darkvision, Fey Blooded, Multicultured. Battlecaster, Slasher
MARTIAL FEATURES:
Martial Arts. Strikes = 1d6+str damage, +2 if no weapons or shields.
Tough Spirit. BA, heal 2d6+lvl, 1/SR
Onward Soar. Extra Action and BA, 1/SR
Bonus Proficiency. Extra language (Iyrspeech)
Warrior Spirit. BA, +5hp, advantage on all attacks for 1 round, 3/LR
Improved Criticals. Critical hits now apply on a 19 or 20.
Fighting Style: Defence. +1 DEF when wearing armour.
Fighting Style: Dueling. +2 damage when wielding a weapon in only one hand.
Elegance. +WIS Save (or INT/CHA Save). +WIS to Persuasion.
MAGICAL FEATURES:
Spellcasting, Spellbook, Arcane Recovery
Diviner. (1/2 price and time for Divination spells).
Omen. Roll 2xD20 to be used per day.
Divine Smite. 2D6 + 1D6 for each additional Mana.
Lay on Hands. (Healing 5x Level), Divine Health (Immune to Disease)
Blessing of Forgia. Once per LR, +1 to mundane weapon or armour.
Weapon Bond. Forge bond with a weapon. Connected to wielder on the same realm. BA to summon.
Artisan Blessing. Create items which have some metal up to 100gp.
Soul of the Forge. Resistance to fire damage. +1 to Def when wearing heavy armour.
Forge’s Magic. Gain access to the prepared Forge Priest spells.
Passive Enchanting. Enchant passively. 10+Modifier.
Multi Enchanting. Enchant as many weapons equal to your trained bonus.
Expert Diviner. Casting spells of Second Gate or higher returns back half Mana, rounded up.
TRICKS: Stabilise, Guidance, Flame Bolt, Tricks, Frostbite, Control Flames, Mould Earth, Shape Water
Forge Spells:
1: Identify, Searing Smite
2: Heat Metal, Magic Weapon
3: Elemental Weapon, Protection from Energy
4: Fabricate, Wall of Fire
Prepared (10): Goodberry, Shield, Spiritual Weapon, Sending, Adam’s Tower, Counterspell, Revivify, Fireball, Healing Word, Hex
1st Gate
Comprehend Languages, Healing Word, Hex, Identify, Shield, Summon Familiar, Cure Wounds, Sleep, Thunderwave, Bless, Chaos Bolt, Thunderous Smite, Wrathful Smite, Heroism, Alarm, Create or Destroy Water, Detect Magic, Detect Poison and Disease, Expeditious Retreat, Feather Fall, Goodberry, Hunter's Mark, Inflict Wounds
2nd Gate
Mirror Image, Suggestion, Blur, Spiritual Weapon, Find Steed
3rd Gate
Adam’s Tower, Revivify, Counterspell, Fireball, Fly, Tiny Ward, Sending
4th Gate
Divination, Dimension Door
COMBAT
Health: 112/112
DEF: 21/25
Mana: 25/25
Hope: +10, 2d6 + 9/10
Unarmed: +8, 1d6 + 5/7
LS/WH/BA: +8, 1d6 + 1d3 + 7/8
Dagger: +8, 1d3 + 7
Handaxe/Mace: +8, 1d6 + 7
Flame Bolt (120’). +6, 2d6 Fire
Frostbite (60’). DC14, 2d6 Cold
That's a lot of XP!